As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the ...
Into the second part of our Killzone 2 coverage, and with it, analysis of three more campaigns, plus a primer on Deferred Rendering - the key technology that runs the game's engine. Deferred Rendering ...
In our latest feature, we’ve been looking at the rise of deferred rendering, and the pros and cons of the alternative to traditional forward shading engines. Speaking to Develop, Guerilla’s art and ...
Epic announced a host of new features in their Unreal Engine 3 development platform today at this year's GDC, the biggest of which is support for DirectX 11 and its assorted tools. The problem is, for ...
Developed for Battlefield 3 and future DICE EA Games. Massive focus on creating simple to use and powerful workflows. Major Pushes in animation, destruction, streaming, rendering, lighting, and ...
About six weeks ago, coinciding with GDC 2017, we first learned about Epic Games' work in embracing Forward Rendering. Modern video games tend to employ the Deferred Rendering method which does all of ...
At last week's GDC, Kojima Productions revealed its fifth entry in the Metal Gear Solid series, The Phantom Pain, also incorporating the previously announced MGS title Ground Zeroes. Precisely how the ...
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