None of these tropes in horror gaming are inherently bad. Now, however, they're stale because they've refused to evolve. In a ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Horror relies on visual and sensory media to mess with people, doing ...
Robin has a passion for games, tech, and entertainment that stretches back as far as he can remember. From big-budget shooters and RPGs to quirky casual titles, anything with focused design and ...
Creating the look and feel of those episodes is the job of Eve McCarney. From bringing the Murder House into the hands of new owners in “Rubber(wo)Man Part One” and “Rubber(wo)Man Part Two to building ...
In recent years, many have attempted to capture the nostalgic, yet deeply unsettling aesthetic of analogue horror – a subgenre centred around turn-of-the-millennium tech and found footage – but none ...
DnA explores the Art Deco-inspired set of the Hotel Cortez in this season of American Horror Story with the show’s production designer, Mark Worthington.
The sound designer behind "Evil Dead Rise" tells IndieWire how he created a modern soundscape for the horror film by looking to the past. Those sounds served as the starting point for a spectacularly ...
For the first of three executive roundtables leading up to the Design Automation Conference, Electronic News sat down today with Alain Labat, president and CEO of Tera Systems Inc.; Bernard Murphy, ...