GameSpot may get a commission from retail offers. Helping Ford Cruller deal with his psychological problems in Psychonauts 2 isn't easy--mostly because his psyche is split into three parts, and you ...
GameSpot may get a commission from retail offers. After you've delved into the three aspects of Ford Cruller's personality in Psychonauts 2, you'll find yourself pulled into the darkest depths of the ...
Psychonauts 2 has plenty of collectibles to find throughout its various worlds, including Emotional Baggage, PSI Cards, and Supply Chests. However, three of the most crucial trinkets players will be ...
After creating one of the best games of the year, Psychonauts 2 developer Double Fine Productions has now shifted its focus to the future - and is apparently "splitting up into various teams" to work ...
Psychonauts 2 Walkthrough - The Motherlobe This video is IGN's gameplay walkthrough for first time in The Motherlobe in Psychonauts 2.
You heard the news. Psychonauts 2 is a thing. Ahead of its reveal at The Game Awards 2015, we were fortunate enough to have a chat with the mastermind behind the original, Tim Schafer. It's been ...
Raz has a much darker — and more dangerous — quest ahead of him in Psychonauts 2 that will push his physical and mental abilities to the limit. You’ll get plenty of new gadgets and psychic powers to ...
Raz is back, and still has an impressive amount of emotional intelligence for a 10-year-old. Credit: double fine Psychonauts 2 is a lot like a brain, which is fitting given the game's premise. It's ...
After receiving his degree in Journalism & Media Communications from CSU in 2019, Erik began building his career in online media, and found his dream job when he joined Game Rant as a staff writer.
It’s been over 16 years since the first Psychonauts came out in April 2005, and just shy of six years since Psychonauts 2 was revealed at The Game Awards in December 2015. We have been waiting through ...
Marco Vito Oddo is a writer, journalist, and amateur game designer. Passionate about superhero comic books, horror films, and indie games, he formally worked as a Senior Writer for Collider. When he's ...
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