Metaverse platform Roblox has announced that it’s introducing new experiences exclusively for users over the age of seventeen. In a blog post, Roblox chief product officer Manuel Bronstein notes that ...
Roblox is sketching out an ambitious 2024 road map for its ad business. The online gaming platform announced a slate of new features for its Immersive Ads hub at its investor day on Wednesday, ...
The new category will cater to Roblox’s fastest-growing category of users: those between 17 and 24 years old. Developers making content for Roblox will now be able to make material that’s geared ...
Roblox has traditionally been most popular among kids and pre-teens, despite it claiming to be a “platform for all ages.” Now, in a departure from its family-friendly reputation, the company says it ...
Roblox, a popular online gaming platform, is adding a 17-and-older age category to expand its user base. This action demonstrates as it wants to broaden its appeal and shed its image as a children's ...
Roblox is introducing experiences designed for users aged 17 and above, aiming to attract a more mature demographic; previously, it only supported experiences for users aged nine and up. The company ...
With over 66 million daily users, the virtual world platform is now allowing experiences exclusively for people 17 and up. What’s driving the push? With over 66 million daily users, the virtual world ...
Just a few weeks have passed since popular online game platform Roblox announced it would implement new facial age-estimation ...
Kyle has a degree in Film, Television, and Cultural Studies and has loved video games for as long as he can remember. He's owned every PlayStation, dabbled with the occasional Xbox, and even owned a ...
Only users who've provided a photo ID and a selfie can create or take part in them. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Roblox ...
Roblox has been around for a long time. The online game platform first launched in 2006 — just two years after vanilla World of Warcraft hit (the first time) and three years after Second Life, a ...